cern.colt.matrix
Class DoubleFactory3D
java.lang.Object
|
+--cern.colt.PersistentObject
|
+--cern.colt.matrix.DoubleFactory3D
- All Implemented Interfaces:
- Cloneable, Serializable
- public class DoubleFactory3D
- extends PersistentObject
Factory for convenient construction of 3-d matrices holding double cells.
Use idioms like DoubleFactory3D.dense.make(4,4,4) to construct dense matrices,
DoubleFactory3D.sparse.make(4,4,4) to construct sparse matrices.
If the factory is used frequently it might be useful to streamline the notation.
For example by aliasing:
DoubleFactory3D F = DoubleFactory3D.dense;
F.make(4,4,4);
F.descending(10,20,5);
F.random(4,4,5);
...
|
- Version:
- 1.0, 09/24/99
- See Also:
- Serialized Form
Method Summary |
DoubleMatrix3D |
ascending(int slices,
int rows,
int columns)
Constructs a matrix with cells having ascending values. |
DoubleMatrix3D |
descending(int slices,
int rows,
int columns)
Constructs a matrix with cells having descending values. |
DoubleMatrix3D |
make(double[][][] values)
Constructs a matrix with the given cell values. |
DoubleMatrix3D |
make(int slices,
int rows,
int columns)
Constructs a matrix with the given shape, each cell initialized with zero. |
DoubleMatrix3D |
make(int slices,
int rows,
int columns,
double initialValue)
Constructs a matrix with the given shape, each cell initialized with the given value. |
DoubleMatrix3D |
random(int slices,
int rows,
int columns)
Constructs a matrix with uniformly distributed values in (0,1) (exclusive). |
dense
public static final DoubleFactory3D dense
- A factory producing dense matrices.
sparse
public static final DoubleFactory3D sparse
- A factory producing sparse matrices.
ascending
public DoubleMatrix3D ascending(int slices,
int rows,
int columns)
- Constructs a matrix with cells having ascending values.
For debugging purposes.
descending
public DoubleMatrix3D descending(int slices,
int rows,
int columns)
- Constructs a matrix with cells having descending values.
For debugging purposes.
make
public DoubleMatrix3D make(double[][][] values)
- Constructs a matrix with the given cell values.
values is required to have the form values[slice][row][column]
and have exactly the same number of slices, rows and columns as the receiver.
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
- Parameters:
values
- the values to be filled into the cells.- Returns:
- this (for convenience only).
- Throws:
IllegalArgumentException
- if values.length != slices() || for any 0 <= slice < slices(): values[slice].length != rows().IllegalArgumentException
- if for any 0 <= column < columns(): values[slice][row].length != columns().
make
public DoubleMatrix3D make(int slices,
int rows,
int columns)
- Constructs a matrix with the given shape, each cell initialized with zero.
make
public DoubleMatrix3D make(int slices,
int rows,
int columns,
double initialValue)
- Constructs a matrix with the given shape, each cell initialized with the given value.
random
public DoubleMatrix3D random(int slices,
int rows,
int columns)
- Constructs a matrix with uniformly distributed values in (0,1) (exclusive).
Jump to the Colt Homepage